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In Progress
Fixed in 6000.0.65f1, 6000.3.3f1, 6000.4.0b3
Fix In Review for 6000.5.0a4
In Progress in 6000.5.X
Votes
0
Found in
6000.0.49f1
6000.1.4f1
6000.2.0b3
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-102083
Regression
No
[Android] BatchRendererGroup not rendering on some Android GPUs
How to reproduce:
1. Open the “ReproProject.zip“ project
2. Open the “SampleScene”
3. Build and Run for Android
Expected result: All 4 cubes are rendered
Actual result: The green, red and blue colored cubes are not rendered
Reproducible with: 6000.0.49f1, 6000.1.4f1, 6000.2.0b3, 6000.3.0a1
Could not test with: 2022.3.60f1, 2022.1.0b1 (ea0f0219deed) (Some of the batch rendering functionality is not available that are required for reproduction)
Reproducible environment: macOS 15.3.1 (M4 Max), Windows 11 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00468, Huawei - (ELS-NX9), Android 10, CPU: HiSilicon Kirin 990 5G, GPU: Mali-G76
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Huawei P20 Pro (with a ARM Mali-G72 MP12 gpu) (Reporters)
Not reproducible with these devices:
VLNQA00488, Galaxy Tab S6 Lite (SM-P615), Android 11, CPU: Exynos 7 Octa (9611), GPU: Mali-G72
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00460 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 14
Could not test with these devices:
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71 (Application crashes)
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.1.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430 (Application crashes)
Notes:
- Not reproducible in the macOS Editor and Standalone
- Reproducible with OpenGLES3, more information in the comments
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