Search Issue Tracker
Not Reproducible
Votes
0
Found in
2020.3.0f1
Issue ID
1361100
Regression
Yes
[Android] First app build is twice slower in Unity 2020LTS compared to 2019LTS
To reproduce:
1. Open https://github.com/Unity-Technologies/EndlessRunnerSampleGame project in Unity 2020LTS
2. Build the Android application (either aab or apk)
3. Note that it took twice as long to build the app than in 2019LTS
This only happens for the first build. Only happens in Android, does not happen when building iOS app.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment