Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0f3
Issue ID
854739
Regression
Yes
[Android] Devices running aOS 4.1 and lower has visual artefacts after rotations has been changed in runtime
Details: when rotating android devices with aOS 4.1 and lower the screen produces visual artefacts
To reproduce:
1. run the attached project on device with aOS 4.1 or lower
2. rotate the device
Reproduces on 5.5.0b3 , 5.5.0b4 , 5.5.0b5 , 5.5.0b6 , 5.5.0f2 , 5.5.0f3
Does not reproduce on 5.4, 5.5.0b2
note: the screen is split 5+ times see image.
DUT: armeabi-v7a Adreno (TM) 225 720x1280 4.1.2 Samsung SC 06D (Galaxy S3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
sadstorygr
Jun 06, 2018 22:50
If anyone is reading this I am having the same issue now in the latest version. After changing the screen orientation, from Landscape to portrait, a script of mine in the new scene is not getting the right height/width values. The device is Huawei P10 Lite. I managed to solve the problem by calling
void Update()
{
if (runScaller)
{
if (Screen.height > Screen.width)
{
MyScallingMethod();
runScaller = false;
}
}
}
It works, probably after few frames but it's very annoying.