Search Issue Tracker
Duplicate
Votes
1
Found in
2019.4
2019.4.29f1
Issue ID
1361049
Regression
No
[Android] Cull off Shader throws "Non system-generated input signature parameter" error when using Android Platform
How to reproduce:
1. Open the user's attached "URPTest.zip" project
2. In the Project window select the "NM_Foliage" Shader found in the Assets/NatureManufacture Assets/Foliage Shaders folder
3. Observe the errors in the Inspector
Expected results: No errors are shown
Actual results: The "Non system-generated input signature parameter (TEXCOORD) cannot appear after a system generated value" is shown
Reproducible with: 2019.4.30f1
Could not test with: 2020.3.17f1, and higher because of the "Invalid conditional expression" error
Note:
- Reimporting the Shader ("NM_Foliage" found in the NatureManufacture Assets/Foliage_Shaders folder) removes the error but it will reappear once all Assets are reimported
- Tested and reproduced with URP
- After switching to Standalone Platform and Graphics API to D3D12 and then switching back to Android Platform the error would not appear even after Reimporting all
- Does not reproduce when switched to iOS Platform
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment