Search Issue Tracker
By Design
By Design in 2022.2.X
Votes
0
Found in
2020.3.48f1
2021.3.25f1
2022.2.20f1
Issue ID
UUM-35704
Regression
No
[Android] Build freezes when building a specific android project
Reproduction steps:
1. Open the attached “BugRepro” project
2. Click Edit > Project Settings > Publishing settings > Disable Custom Keystore
3. Click File > Build
Expected result: Build finishes successfully
Actual result: Build freezes
Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.20f1
Couldn’t test with: 2023.1.0a1 (Failed to update Android SDK package list.), 2023.1.0b17, 2023.2.0a1, 2023.2.0a15 (UUM-35706: Build fails with com.android.build.gradle.internal.tasks.CheckDuplicatesRunnable error)
Reproducible on: Windows 10, Ubuntu 22.10
Notes:
- When opening the project, this NullReferenceException is shown:
Stopped polling job due to exception: System.NullReferenceException: Object reference not set to an instance of an object
at GooglePlayServices.UnityCompat.VersionFromAndroidSDKVersionsEnum (System.String enumName, System.String fallbackPrefKey, System.Int32 fallbackValue) [0x00001] in <48abf529805a49c69e88ffb3f8b573e9>:0
at GooglePlayServices.UnityCompat.GetAndroidTargetSDKVersion () [0x00036] in <48abf529805a49c69e88ffb3f8b573e9>:0
at GooglePlayServices.PlayServicesResolver.CanEnableJetifierOrPromptUser (System.String titlePrefix) [0x000b0] in <48abf529805a49c69e88ffb3f8b573e9>:0
at GooglePlayServices.PlayServicesResolver.ResolveUnsafe (System.Action`1[T] resolutionComplete, System.Boolean forceResolution, System.Boolean isAutoResolveJob, System.Boolean closeWindowOnCompletion) [0x00014] in <48abf529805a49c69e88ffb3f8b573e9>:0
at GooglePlayServices.PlayServicesResolver+<>c_{_}DisplayClass102_0.<ScheduleResolve>b{_}_1 () [0x0001f] in <48abf529805a49c69e88ffb3f8b573e9>:0
at GooglePlayServices.PlayServicesResolver.ExecuteNextResolveJob () [0x00073] in <48abf529805a49c69e88ffb3f8b573e9>:0
at GooglePlayServices.PlayServicesResolver.ScheduleResolve (System.Boolean forceResolution, System.Boolean closeWindowOnCompletion, System.Action`1[T] resolutionCompleteWithResult, System.Boolean isAutoResolveJob) [0x000ac] in <48abf529805a49c69e88ffb3f8b573e9>:0
at GooglePlayServices.PlayServicesResolver.AutoResolve (System.Action resolutionComplete) [0x00018] in <48abf529805a49c69e88ffb3f8b573e9>:0
at GooglePlayServices.PlayServicesResolver+<>c.<ScheduleAutoResolve>b__78_1 () [0x00024] in <48abf529805a49c69e88ffb3f8b573e9>:0
at Google.RunOnMainThread.ExecutePollingJobs () [0x00052] in <ac8e755fbc27434ebdaf117e2c7041d9>:0
UnityEngine.Debug:LogError (object)
Google.RunOnMainThread:ExecutePollingJobs ()
Google.RunOnMainThread/<>c:<ExecuteAll>b__24_0 ()
Google.RunOnMainThread:RunAction (System.Action)
Google.RunOnMainThread:ExecuteAll ()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
- Didn’t test other 2023.1 versions because of the long build time
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Stacktrace shows third party plugin freezing. Try updating it.
Resolution Note (2022.2.X):
Stacktrace shows third party plugin freezing. Try updating it.