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Fixed
Fixed in 1.8.23
Votes
2
Found in [Package]
1.8.18
Issue ID
BUR-2773
Regression
No
[Android] Build fails with a "Burst compiler failed running" error when Burst Optimizations are enabled and a specific Job has the [BurstCompile] attribute
Reproduction steps:
1. Open the attached “IN-86100” project
2. Build the Player (File > Build Settings > Build)
Expected result: The Player is built successfully
Actual result: The build fails and the “Burst compiler failed running” error is shown
Reproducible with: 1.8.13 (6000.0.0b12), 1.8.18 (2022.3.51f1, 6000.0.24f1, 6000.1.0a1)
Couldn’t test with: 2021.3.45f1 (Errors when downgrading the project)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Issue does not reproduce if:
a) “Enable Optimizations” in Burst AOT Settings is disabled
b) The [BurstCompile] attribute is removed on line 48 in the “Script.cs” script
- Only reproducible when building for the Android platform
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