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Fixed
Fixed in 7.1.2
Votes
12
Found in [Package]
7.0.0
Issue ID
MXPB-17
Regression
No
[Android] Black screen with skipped rendering frame and error "GfxDevice is in invalid state (device lost)" when Player is built with Google ARCore
Reproduction steps:
1. Open the attached project "ReproProj" with Android Platform
2. Open the “/Assets/ExampleAssets/Scenes/SampleScene.unity” Scene
3. Build And Run
4. Observe the Player
Expected result: The screen shows a view from the back camera of the device
Actual result: The screen is black
Reproducible with: 5.0.6 (2023.1.5f1), 5.1.0-pre.9 (2022.3.4f1, 2023.1.5f1, 2023.2.0a23)
Could not test with: 5.1.0-pre.9 (2021.3.28f1) (An error occurred while resolving packages: Project has invalid dependencies: com.unity.feature.ar: Package [com.unity.feature.ar@1.0.1] cannot be found)
Reproducible with devices:
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Not reproducible with devices:
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
Testing environment: Windows 10 Enterprise 21H2
Notes:
- Rotating the device or putting it into the background and opening it up again fixes the issue
- In LogCat message appears "Skipped rendering frame because GfxDevice is in invalid state (device lost)"
- Issue does not reproduce when com.unity.feature.ar package is removed
-
CiaranWills
Dec 21, 2023 02:36
This appears to be an issue with the Magic Leap package that is installed as part of the 'AR' Feature in the package manager. If you remove the Magic Leap package (and you may need to remove the AR Feature first to unlock it) and delete your project's Library directory (this is important) this issue should be resolved.
-
AlphaKilla
Dec 17, 2023 23:53
Same issue with unity 2023 and ar core 5.0.2
-
wilcoboode
Dec 11, 2023 09:54
Same issue
Quest 3 (firmware 59.0), OpenXR Meta 1.0.1, OpenXR 1.9.1, Unity 2022.3.12f1, XR Interaction Toolkit 2.5.2 -
AceSunshine
Nov 23, 2023 15:24
same problem
Unity 2022.3.6f1
Device: oppo a5s -
gtk2k
Nov 22, 2023 02:28
same problem
Unity 2022.3.11f1
Device: ROG5 -
LeoMH
Aug 29, 2023 15:17
Yeah same problem here with Samsung Galaxy Tab S6 Lite
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MaDMath03
Aug 28, 2023 15:20
I was able to reproduce this using unity 2022.3.6f1, 2022.3.2f1 and 2023.1.8f1. It seems to a problem with ARFoundation since versions prior to 5.0 used to work correctly.
I've been trying to build the default AR project for Android on multiple Android devices but the issue prevented me from using the Unity 2022+ versions.
The build asks for camera access then displays a balck screen, LogCat displays the following error :
Error GET ged_gpu timestamp: GED_ERROR_FAIL wEre = 0, -2Device tested :
Samsung Galaxy Tab S5e, Android 11, CPU : Qualcomm SDM670, GPU : Adreno 615
Samsung Galaxy Tab A8, Android 13, CPU : Unisoc Tiger T618, GPU : Mali G52 MP2
Lenovo Tab P11 Gen 2, Android 12, CPU : Mediatek MT8781 Helio G99, GPU : Mali-G57 MC2
Samsung Galaxy A32, Android 11, CPU : Mediatek MT6769V/CU Helio G80, GPU : Mali-G52 MC2
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Resolution Note (fix version 7.1.2):
This issue is addressed when the latest version of the MagicLeap plugin is release (7.1.2)