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Under Consideration for 2022.3.X

Votes

0

Found in

2022.3.50f1

Issue ID

UUM-84460

Regression

Yes

[Android] Artifacts appear when instantiating a prefab on a PowerVR Rogue GPU device

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Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build and run the Player (File > Build And Run)
3. Inside the Player, press the “Button” button
4. Observe the Player

Expected result: A big white square appears in the middle of the screen
Actual result: A big white square does not appear and the environment appears inverted, and when rotating the device visual artifact blocks appear

Reproducible with: 2022.3.43f1, 2022.3.50f1
Not reproducible with: 2021.3.44f1, 2022.3.42f1, 2023.1.0b10, 6000.0.23f1
Could not test with: 2023.1.0a1 - 2023.1.0b9 (various compilation or asset migration issues)

Reproducible environment: MacOS 14.6.1 (Intel), 14.3 (M1 (user’s))
Not reproducible environment: No other environment tested

Reproducible on:
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
Samsung Galaxy A03s, GPU: PowerVR GE8320

Not reproducible on:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00146, Htc 10 (HTC 10), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Pixel 5, GPU: Adreno 620
MacOS Buildtime, Runtime

Notes:
- The Player freezes on the Samsung Galaxy A03s device
- With 2022.3.50f1 and Htc One M9+, the environment appears gray and the visual artifacts are only visible during the rotation
- Reproducible with:
both Release and Development type builds
both graphics APIs

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