Search Issue Tracker
By Design
By Design in 6.1.X
Votes
0
Found in [Package]
5.1.5
6.0.4
6.1.0-pre.4
Issue ID
ARFB-516
Regression
No
[Android] [AR] Trackable GameObject are not initiated from a marker after "ARSession.Reset" is used
How to reproduce:
1. Open the “AR_ReproProject.zip“ project
2. Open the “ReproScene“ scene
3. Build and Run for Android
4. Navigate to the “Assets > MY_Assets > Markers“ folder on your PC
5. With the device scan one of the “JPG“ files in the folder
6. Tap on the “Reset” button on the application
7. With the device scan the same “JPG“ file in the folder
Expected result: Scanned trackable appears in the application
Actual result: Scanned trackable does not appear in the application
Reproducible with: 6.1.0-pre.4, 6.0.4 (6000.1.0b1, 6000.0.33f1), 5.1.5 (2022.3.55f1)
Could not test with: 5.1.5 (2021.3.47f1)
Reproducible environment: macOS 15.1.1 (Intel), Windows 10 Pro (22H2)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Notes:
- Could not test iOS devices, because the markers do not get scanned
- Scanning another marker after reset will create a trackable, but after a reset that scanned marker won't instantiate a prefab (trackable)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Resolution Note:
This was an issue in the scene - reset() wasn't actually being called.
Resolution Note (6.1.X):
This was an issue in the scene - reset() wasn't actually being called.