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By Design
Votes
0
Found in
2019.3
2020.1
2020.1.0a14
Issue ID
1203493
Regression
No
[Android] App crashed when Instantiating an AssetBundle on an Android device
Steps to reproduce:
1. Open user's attached project "LoadAssetBundle.zip"
2. Build it on Android
3. Open the app and Tap the screen
4. App crashed
Expected results: AssetBundle is loaded
Actual results: App crash while AssetBundle is being loaded
Reproducible with: 2019.3.0f3, 2020.1.0a16
VLNQA00170, Google Pixel 2 (Pixel 2), Android 10, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00098, Lge LG G4 (LG-H815), Android 6.0, CPU: Snapdragon 808 MSM8992, GPU: Adreno (TM) 418
VLNQA00270, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00152, Huawei P9 (EVA-L19), Android 7.0, CPU: HiSilicon Kirin 955, GPU: Mali-T880
VLNQA00128, Samsung Galaxy Note8 (SM-N950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Notes: Versions lower than 2019.3 break the project. Android Logcat is inserted in the edit field. Does not reproduce in Standalone
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Asset Bundle contains animation reference in the build while the project is being stripped of the Animation module because of a special XML file. More about it here: https://docs.unity3d.com/Manual/IL2CPP-BytecodeStripping.html