Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2017.4.X, 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2017.4
2017.4.25f1
2018.4
2019.1
2019.2
2019.3
Issue ID
1170597
Regression
No
[Android] "AndroidETC2FallbackOverride.Quality32BitDownscaled" does not work on an Atlas created with the Legacy Sprite Packer
Reproduction steps:
1. Open "ETC2 fallback system legacy packer.zip" project
2. Open "Test" scene
3. Change Platform to Android
4. Enter Play mode
5. Notice the "Size" output (21 MB)
Expected Result: The Size of the sprite should be 5 MB
Actual Result: The Size of the sprite is larger than it should be for an uncompressed 2048x2048 mip-mapped texture at half-resolution
Reproduced with: 2019.3.0a10, 2019.2.0b10, 2019.1.11f1, 2018.4.5f1, 2017.4.30f1
Note:
Only reproduces in Editor with Android set as the platform with the Legacy Sprite Packer enabled
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment