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Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X

Votes

0

Found in

2021.3.46f1

2022.3.52f1

6000.0.27f1

6000.1.0a4

Issue ID

UUM-86934

Regression

No

An animation is incorrectly triggered when the Animator window is not displayed or the Scene and Game view are not rendered

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How to reproduce:
1. Open the “AnimatorWindowBug.zip“ project
2. Open the “CC movement“ Scene
3. Open the Animator window and dock it on a panel other than Scene view and Game view
4. Select the “Player > SM_Character_Male_01“ GameObject in the Hierarchy (to display the Animator States)
5. Enter Play Mode
6. Focus on another tab (to hide the Animator tab)
7. Observe the Game view or the Scene view

Expected result: The Animation “Idle“ is looping
Actual result: Animations “Idle“ and “Fall“ are being triggered constantly

Reproducible in: 2021.3.46f1, 2022.3.52f1, 6000.0.27f1, 6000.1.0a4

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested

Notes:
- If the Animator tab is focused again, the Animation “Idle“ starts looping correctly again
- If the Scene view and the Game view are unrendered, similar behavior can be observed in the Animator tab as well

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