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Duplicate
Votes
9
Found in
4.5.0f5
Issue ID
609319
Regression
Yes
"Always Included Shaders" setting not saved
-e: see title, after reopening the project the newly included shader is gone
-repro:
--open attached project
--go to Edit > project settings > graphics settings
--change the shader in the Always Included Shaders list
--save project
--reopen project
--open the settings again
--NOTICE the changed shader is not in the list and two errors regarding the asset DB are thrown
--on redoing the change and reopending the asset errors go away but the shader change still doesnt get saved
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tx-ZheChen
Jul 11, 2014 12:00
Same here, Unity 4.5.1f3
MartijnIvory
Jul 10, 2014 10:39
same here... quite annoying
Julien-Lynge
Jun 06, 2014 18:46
We were seeing this as well on the 4.6 beta. It seems like it would replace our list of shaders with the shaders needed for uGUI.
We do not force text serialization, but we do use meta files for SVN.
engrato
Jun 03, 2014 01:02
According to a duplicate of this issue, it only happens with Force Text Asset Serialization Mode. I tested it with the other modes and they saved the setting correctly.
Duplicate: http://issuetracker.unity3d.com/issues/graphicssettings-are-not-saved-with-the-project-when-force-text-asset-serialization-mode-is-selected
diekeure
Jun 02, 2014 08:04
Have the same issue.
Sakamakak
May 30, 2014 16:46
Found it too.