Search Issue Tracker
By Design
Votes
0
Found in
2022.3.15f1
2023.2.3f1
2023.3.0a17
Issue ID
UUM-57779
Regression
Yes
Alpha channel is disabled when Alpha Clip Threshold is set to 0
How to reproduce:
1. Open the attached project "Bugreport.zip"
2. Select the "Quad" GameObject in the Hierarchy window
3. Change "Alpha Clip Threshold" to 0 in the Inspector window
Expected results: Alpha channel is enabled
Actual results: Alpha channel is disabled
Reproducible with: 2022.3.12f1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a17
Not reproducible with: 2021.3.33f1, 2022.3.11f1
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
When alpha clip threshold is set to 0, then alpha clip is disabled to avoid degenerate cases. In such cases you should rely on alpha transparency only.