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Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X

Votes

6

Found in

2022.3.52f1

6000.0.26f1

6000.1.0a3

Issue ID

UUM-86354

Regression

Yes

Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API

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How to reproduce:
1. Open the attached “IN-87923” project
2. Open Task Manager
3. In the menu bar of the Unity Editor, select “Test → EditorUpdate → Run Multiple (Without Flush)”
4. Unfocus the Editor by clicking anywhere inside the Task Manager window
5. Observe the “Memory” tab in the Task Manager

Expected result: The Editor’s memory usage does not change by a significant amount
Actual result: The Editor’s memory usage increases by several gigabytes over time

Reproducible in: 2022.3.52f1, 6000.0.26f1, 6000.1.0a3
Not reproducible in: 2021.3.45f1

Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested

Notes:

* Not reproducible using D3D11 or Vulkan graphics APIs
* Invoking GL.Flush() helps alleviate some of the memory buildup, but it still continues to build up over time, albeit at a slower pace (Test → EditorUpdate → Run Multiple (With Flush))
* Focusing the Unity Editor during method execution releases the allocated memory
* Could not find the regression point due to compilation errors when downgrading the project. The earliest tested version is 2022.2.5f1, where the issue reproduces. Downgrading to 2022.2.0f1 introduces compilation errors

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