Search Issue Tracker
Duplicate
Votes
5
Found in
5.6.2f1
Issue ID
928228
Regression
Yes
All static fields are set to null after AssetBundle.LoadAllAssets<TextAsset>() method call
Reproduction Steps.
1. Import attached project.
2. Open "Test" scene.
3. Enter Play mode.
Expected Result: No errors
Actual Result: "Assertion failed" error is thrown due to Debug.Assert(Instance != null).
Reproducible with: 5.6.2p2, 2017.1.0f3, 2017.2.0b1
Not reproducible with: 5.5.4f1, 5.6.1f1
Regression introduced in: 5.6.1p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment