Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.2.0f3
Issue ID
726448
Regression
Yes
All animation events in a clip get played at once when animator.Play() is called with a specific normalizedTime
How to reproduce:
1. Open attached project
2. Open scene Scene.unity
- Scene contains two squares
3. Play the scene
- Note how one of the squares begins moving back and forth and emitting a sound each time it hits its amplitude
- The location of the square is also printed into the log
4. Press the Enter key
- Note how the square restarts from the beginning and also emits a sound
- The log displays messages as if the square was infinitely sped up
- Pressing the Space bar causes the second square to begin moving and emitting sounds. Pressing the spacebar again restarts its animation, however there are no extra messages printed into the log, or sounds emitted when the restart happens
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment