Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.4.0f3
Issue ID
819092
Regression
Yes
Adjusting Shadow Strength on a realtime light causes lightmapped objects to darken.
Steps to reproduce:
1. Open the attached project.
2. Go to 'Build settings' and set it to iOS platform.
3. In the 'Hierarchy' window, select 'Directional Light'.
4. In the 'Inspector' window, modify shadow strength from 1 to 0.
5. Pay attention to the shadow's in the 'Scene' window.
Adjusting the shadow strength on a realtime light causes lightmapped object to be darken. This issue is only reproducible on iOS platform, on standalone platform everything work's fine.
Reproduced on: 5.4.0f3, 5.4.0f2, 5.4.0f1, 5.4.0b25.
Didn't reproduce on: 5.3.6f1, 5.3.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment