Search Issue Tracker
Active
Votes
0
Found in
2.9.1
Issue ID
UUM-137145
Regression
No
Addressables AsyncOperation.PercentComplete returns innaccurate progress values when the AssetBundles being loaded are local
How to reproduce:
1. Open the attached “IN-136986“ project
2. Open the “SampleScene“ scene
3. Open the Addressables Groups window (Window > Asset Management > Addressables > Groups) and build the Asset Bundles (Build > New Build > Default Build Script)
4. Enter Play mode
5. In the Game view, click the “Unload & Reload Async“ button
6. Observe the loading bar UI
Actual result: Loading bar UI doesn’t show loading progress until the Assets are loaded
Expected result: Loading bar UI shows loading progress while the Assets are being loaded
Reproducible with: 2.0.8 (6000.0.0f1), 2.9.1 (6000.5.0a8)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Changing “Play Mode Script“ to “Use Existing Build“ highlights the issue more, as it takes longer to load the Assets
- Reproduces in the Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment