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Votes
22
Found in [Package]
1.22.2
2.1.0
Issue ID
ADDR-3710
Regression
Yes
Addressable Groups are sorted by GUID regardless of set custom order when entering Play mode
Reproduction steps:
1. Open the attached “AddressableGroups.zip” project
2. Open the “Addressable Groups” window (Window > Asset Management > Addressables > Groups)
3. In the “Addressable Groups” window, sort the groups in a random order
4. Enter Play mode
5. Observe the “Addressable Groups” window
Expected result: The Groups stay in the same custom order or are ordered alphabetically
Actual result: The Groups are sorted by their GUID
Reproducible with: 2.1.0 (6000.0.9f1)
Not reproducible with: 1.21.21 (2021.3.40f1, 2022.3.36f1), 2.0.8 (2023.2.20f1)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Comments (5)
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stonstad
Nov 25, 2024 04:30
Associated conversation: https://discussions.unity.com/t/addressables-sorting-data/1502176/17
lleo52
Nov 20, 2024 04:22
We need a quick fix.
It's hard because there are a lot of addressables groups.
I would appreciate it if you could raise the priority and revise it.
Ghetaldus
Nov 01, 2024 14:31
Agree, this is so annoying bug!
Reproduced in Unity 2022.3.51f1, addressables 1.22.3
gsylvain
Sep 23, 2024 19:39
I agree with @MikePage_Artrix, managing hundreds, even thousands of groups is a nightmare with this new bug.
MikePage_Artrix
Aug 29, 2024 21:47
This may be by design but it isn't a good design - you can't actually sort the groups by name in the addressable group inspect window even when editing groups.
It doesn't matter if this order does not persist outside the addressable groups window, but not being able to sort by group name even when editing is a nightmare when you have a few thousand groups to work with.