Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
956307
Regression
No
[AdditiveLoading] In player, active scene state doesn't change correctly
Steps for reproduction:
1) Download the project from the link below
2) Deploy the project to a standalone player
3) Run the application and click on `Additive Scene Loading` button as depicted in GIF below
4) Load `Gear` and `Lamp` scenes
5) Change the active scene state from `Gear` to `Lamp`
6) Observe that ambient lighting changes (it's switches from Baked to Realtime)
7) Change the active scene state from `Lamp` to `Gear` again
8) Observe that lighting data remains intact (active scene state doesn't change)
9) Observe the discrepancy in terms of functionality
Notes:
- It works as expected in the editor
- Unloading and reloading the scene doesn't change the outcome
- Not a regression
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
Add comment