Search Issue Tracker
By Design
By Design in 2023.2.X
Votes
0
Found in
2021.3.27f1
2022.3.2f1
2023.1.0f1
2023.2.0a19
Issue ID
UUM-40075
Regression
No
Adding overrides to a Prefab Variants shows available override in Project view
How to reproduce:
1. Create a new Unity project
2. Create a Prefab Variant
3. Drag the Prefab Variant to the Hierarchy window
4. Change any value of a Prefab Variant in the Hierarchy view (e.g. add Light Component)
5. Apply Overrides
6. Select Prefab Variant in the Project view
7. Observe that Overrides show still available to apply
Expected results: All overrides are shown as applied
Actual results: All overrides that were applied are shown that they were not applied
Reproducible with: 2021.3.27f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a19
Reproduced on: macOS Silicon Ventura 13.3.1, Win11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This behavior is by design, the applied overrides get moved from the scene to the variant asset.
Resolution Note (2023.2.X):
This behavior is by design, the applied overrides get moved from the scene to the variant asset.