Search Issue Tracker
Fixed in 1.3.0
Fixed in 1.2.13
Votes
0
Found in [Package]
1.0.0
Issue ID
1219326
Regression
No
Adding or Removing Avatar Mask on a Timeline Animation Track does not apply until Preview is disabled/re-enabled
Adding or Removing Avatar Mask on a Timeline Animation Track does not apply until Preview is disabled/re-enabled.
Avatar Mask should take affect as soon as the Mask is added or removed.
repro:
- open attached project
- open Mask scene
- select "Timeline" GO and open Timeline window
- Preview Timeline and notice how the Masks (Humanoid & Generic) are applied... "walk" does NOT play on lower body as expected.
- select Generic Mask overrider track and remove Mask
- do the same for the Humanoid override track
- play timeline...
bug: Masks are still applied... "walk" does NOT play on lower body
expected: Masks are no longer applied... full body "walk" is applied
workaround: Disable, then re-enable Preview mode.
note: Repro steps are also valid when adding a new Mask.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Add comment