Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.1.0
Issue ID
1299224
Regression
No
[Package][Adaptive Performance] - Logging appears if not enabled every time you exit playmode
Having the Adaptive Performance Package installed but not enabled gives you constant logging when exiting play mode. This can be quite annoying.
Expected: Seeing this the first time you enter play mode could be fine but it shouldn't continually appear in the log after. Perhaps there is a better way to visualize that Adaptive performance is on?
Steps to reproduce
- Create a new project in Unity 2021.1.a10
- Install the Adaptive Performance Package (Via the package manager or project settings)
- Enter play mode
- Exit play mode
Notice issue >> [Adaptive Performance] No Provider was configured for use. Make sure you added at least one Provider in the Adaptive Performance Settings.
UnityEngine.AdaptivePerformance.AdaptivePerformanceInitializer:Initialize () (at Library/PackageCache/com.unity.adaptiveperformance@2.1.0/Runtime/Core/AdaptivePerformanceInit.cs:51)
Tested: 2021.1.0a10, 2021.1.0a9, 2020.2.0f1
Note: When testing 2020.2.0f1 I get a different error that constantly spews to the console in play mode. Logged as https://fogbugz.unity3d.com/f/cases/1299452/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
Resolution Note:
This is by design, as Adaptive Performance is not useful without a provider installed. A user should be aware of that to avoid having issues as it's a runtime check.