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Fixed
Votes
2
Found in
4.1.1f4
Issue ID
537045
Regression
No
Accessing an animation state on a disabled game object might cause the animation system to never run the animation.
This seems to happen if you don't run or somehow properly initiaite the animation before you access an animation state. If, when you access the animation state, the GO is inactive, the animation system will never be properly initialized and thus any subsequent playing of the animation will not occur.
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