Search Issue Tracker
Fixed
Fixed in 1.0.11
Votes
0
Found in [Package]
1.0.9
Issue ID
BEHAVB-306
Regression
Yes
Abort node does not abort if the condition is met and is inconsistent between repeats of the graph
Steps to reproduce:
- Download and import the attached 'AbortIfRepro.unitypackage'
- Open 'scene'
- Open 'Behavior Graph'
- Click on the 'Debug' button and select 'Agent'
- Enter play mode
- Press spacebar twice
Actual results: The 'Abort If' node has a green checkmark and runs all its child nodes
Expected results: The 'Abort If' node has a red cross and not all child nodes are run
Reproducible with versions:
1.0.9 (6000.2.0a10; 6000.1.2f1; 6000.0.46f1)
Not reproducible with versions:
1.0.8 (6000.2.0a10; 6000.1.2f1; 6000.0.46f1)
Tested on (OS): MacOS
Notes:
- If you also press 'A' and repeat the graph, the Abort If will behave inconsistently across repeats.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment