Search Issue Tracker
Won't Fix
Votes
0
Found in
4.6.0b10
Issue ID
616996
Regression
No
A way to dynamically update Text.text
Dynamically updating the Text.text property especially if it's done every frame (for example when trying to crate a 'typewriter' effect on a large text) has potential of creating a lot of garbage, since a new string is discarded every frame. This might have a noticeable impact on performance, especially on mobile devices.
It would be nice (if that is technically viable) if Text used a mutable type to store text internally, and exposed a StringBuilder or some IEnumerable<char> type so that text could be changed without having the gc remove any discarded strings.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Add comment