Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0b6
Issue ID
842411
Regression
No
'A tree couldn't be loaded because the prefab is missing' error should contain name of prefab missing and containing terrain
'A tree couldn't be loaded because the prefab is missing' error should contain name of prefab missing and containing terrain
To repro:
0. Create a new project and new scene.
1. Add terrain.
2. Add trees to Terrain (from Free SpeedTrees package, e.g.) using Edit trees -> Add trees.
3. Draw some trees on terrain.
4. Delete tree prefab from Assets.
5. Error appears in Log: 'A tree couldn't be loaded because the prefab is missing'
Actual result: there is no way to detect, what prefab was deleted.
Expected result: Prefab and terrain names are pointed in error, so it's possible to detect, which prefab was deleted from which terrain.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment