Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0p2
Issue ID
940242
Regression
Yes
A particle is duplicated when burst emitting only 1 particle
To reproduce:
1. Open the project, attached by the user (particleBug.zip)
2. Open the "ParticleDuplicated2" scene
3. Press Pause button
4. Press Play button
5. Press Pause button again
6. Observe the particles in the scene (the issue is easiest to see with Shading Mode set to Wireframe)
Expected: only one particle is emitted, if the burst's min and max particle count is set to 1
Reproduced in 2017.1.0a3, 2017.1.0p2, 2017.1.0p3, 2017.2.0b6, 2017.3.0a3
Did not reproduce in 5.6.3f1, 2017.1.0a2
Regression introduced in 2017.1.0a3
Comments (1)
-
Hovl
Jan 03, 2018 21:51
This is the nastiest bug of the particle system, I can not normally create effects from this. A particle duplicated when there is only 1 burst!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
This is a duplicate of issue #934787