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Fixed in 4.5.X

Votes

25

Found in

4.3.3f1

Issue ID

587126

Regression

No

A few Gingerbread devices freeze after the app is closed or sent to background

Android

-

The device becomes unresponsive after the application is sent to the background by pressing the home button or after it is quit with Application.quit().

Reproduced on:
Samsung Galaxy S (GT-I9000) with Android 2.3.3
Motorola Droid X (cdma_shadow) with Android 2.3.4

Not reproduced on:
SonyEricsson Xperia Play (R800i) with Android 2.3.3
Motorola Droid 3 (cdma_solana) with Android 2.3.4
Motorola Droid Bionic (cdma_targa) with Android 2.3.4
Amazon Kindle Fire (blaze) with Android 2.3.4
Google Nexus One (Passion) with Android 2.3.6
Samsung Galaxy Ace Plus (GT-S7500) with Android 2.3.6
Sony Xperia Sola (MT27i) with Android 2.3.7
Sony Xperia U (ST25i) with Android 2.3.7

Reproduced with:
Unity Version 4.3.3f1 (c8ca9b6b9936)

Comments (22)

  1. CodeBrewLabs

    Jun 19, 2015 10:30

    I build APK using Unity 5.0.2f1 and have these properties selected in other Settings,
    Minimum API level is, Android 2.3.1 'GingerBread'(API level 9).
    But app is not installing in android version 2.3.6

  2. vakabaka

    May 02, 2015 19:49

    i have this bug with unity 5 on GT-I9000 with Android 2.3.3.

  3. N.i.x

    May 27, 2014 20:52

    FINALLY FIXED ON UNITY 4.5 !
    6+ MONTHS TO FIX THAT CRITICAL BUG...

  4. NioFox

    Mar 18, 2014 18:44

    Same problem:
    - Samsung Galaxy Tab GT-P1000
    - Android 2.3.6
    - Unity 4.3.4f1

  5. Sor

    Mar 17, 2014 21:30

    4.3.4 f1 - Samsung Galaxy S4 4.3.x re v of Android everything works just fine, also test on multiple 4.x devices.

    I have a Samsung SCH-I500 (2.3.5) and a Samsung SGH-1897 (2.3.5) - of which both devices are producing this issue with the latest 4.3.4 f1 release of Unity Pro.

    My 2 (non-working) test devices also do not have a sim card, one is verizon, one is att. I am using WiFi.
    My issues are with Facebook Login, but same reports as previous posts.

    I originally thought this was due to a facebook issue, thus did a lot of research on that side.

  6. King Arthur

    Mar 05, 2014 10:51

    Same issue.
    Build made with Unity 4.3.4f1 and installed on a Samsung Galaxy S (GT-I9000) with Android 2.3.3.
    Please fix this, thank you

  7. 3d_Game_Ready

    Mar 04, 2014 10:01

    I get the bug with Samsung Galaxy S1 (Unity 4.3.4). If I implement the fix suggested here (http://forum.unity3d.com/threads/210864-Unity-4-3-applications-freeze-Android-after-pressed-the-home-button/page3?p=1542060#post1542060) the binary gets rejected by Amazon. They reckon that if the home button is pressed, the game should Pause, not quit. Please note that this issue has not been fixed in 4.3.4.

  8. Infernno

    Feb 24, 2014 14:07

    @Tinnes it means that fix will be available in a future release of Unity

  9. Tinnes

    Feb 19, 2014 16:45

    Why is this issue marked as fixed when it's still present in the latest release (4.3.4)?

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