Search Issue Tracker
Fixed in 1.2.2
Votes
0
Found in [Package]
2019.1.0a14
2019.2.0a1
2019.2.0a10
Issue ID
1141836
Regression
No
A different track's bound GameObject box is highlighted when clicking a Timeline instance track's bound GameObject box
How to reproduce:
1. Open the attached project "case_1141836-TimelineBoundObjectBoxHighlightIssue.zip" and scene "SampleScene"
2. Select the "Directional Light" GameObject in the Hierarchy to see its Timeline
3. In the Timeline Window click the first or the second track's bound animator GameObject boxes
4. Observe the blue highlight around the clicked boxes
Expected result: the bound GameObject box which is clicked is highlighted blue
Actual result: clicking the first GameObject produces no highlight. Clicking the second one highlights the first one
Reproducible with: 2019.1.0a14, 2019.1.0b10, 2019.2.0a10
Could not test with: 2019.1.0a13 and older (unable to open any timeline assets in the reproduction project)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject with Skinned Mesh Renderer becomes not selectable in Scene when Skinned Mesh Renderer Component is Reset
- Tool Tips are not redrawn or corrected when Cursor changes location over UI after scrolling
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
Add comment