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Won't Fix

Votes

0

Found in

6000.0.18f1

7000.0.0a1

Issue ID

UUM-79304

Regression

No

A Compute shader error is thrown when connecting the Update Particle and Output Particle nodes and using Sample Water Surface

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How to reproduce:
1. Open the “IN-83526_repro“ project
2. Double-click the “Water Sampler.vfx“ asset
3. In the VFX graph connect the Update Particle and Output Particle nodes
4. Observe the Console

Expected result: No errors are thrown
Actual result: Compute shader error is thrown

Reproducible with: 6000.0.18f1
Could not test with: 2021.3.43f1, 2022.3.45f1 (Sample Water Surface nod is not available)

Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested

Error: Compute shader ([Water Sampler] [System (1)] Update Particle): Property (_WaterDisplacementBuffer) at kernel index (0) is not set

  1. Resolution Note:

    The usage of Sample Water Surface in HDRP expects an explicit call of WaterSurface.SetGlobalTextures somewhere in user script.

    We are improving error feedback regarding this problem but it won't solve the root issue, the error will still be there in case of wrong usage.

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