Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.18f1
7000.0.0a1
Issue ID
UUM-79304
Regression
No
A Compute shader error is thrown when connecting the Update Particle and Output Particle nodes and using Sample Water Surface
How to reproduce:
1. Open the “IN-83526_repro“ project
2. Double-click the “Water Sampler.vfx“ asset
3. In the VFX graph connect the Update Particle and Output Particle nodes
4. Observe the Console
Expected result: No errors are thrown
Actual result: Compute shader error is thrown
Reproducible with: 6000.0.18f1
Could not test with: 2021.3.43f1, 2022.3.45f1 (Sample Water Surface nod is not available)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Error: Compute shader ([Water Sampler] [System (1)] Update Particle): Property (_WaterDisplacementBuffer) at kernel index (0) is not set
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
Resolution Note:
The usage of Sample Water Surface in HDRP expects an explicit call of WaterSurface.SetGlobalTextures somewhere in user script.
We are improving error feedback regarding this problem but it won't solve the root issue, the error will still be there in case of wrong usage.