Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2019.1.0a13
Issue ID
1111720
Regression
Yes
A button which hides all Gameobjects in the Scene does not un-hide them when clicked again
To reproduce:
1. Open any project
2. Click the little eye icon next to the Scene in the Hierarchy to hide all gameobjects from the Scene view
3. Click the button again to un-hide all gameobjects
Expected: The gameobjects become visible again
Actual: The gameobjects do not become visible
Reproduced with: 2019.1.0a13
Not reproduced with: 2019.1.0a12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment