Search Issue Tracker
Won't Fix
Votes
2
Found in
2017.4
2019.3.2f1
2020.2
Issue ID
1225369
Regression
No
3DS MAX model thumbs become twisted when Animation Type is set as Humanoid
Steps to reproduce:
1. Open the attached project "New_Unity_Project__1_.zip"
2. In the Project window select "MESH_Lito.fbx"
3. In the Inspector window set the Animation Type as Humanoid in the Rig tab
4. Open the Rig Configuration window under the Avatar Definition
Expected result: character model thumbs do not get twisted when switching from Generic Animation Type to Humanoid
Actual result: character model thumbs get twisted when switching from Generic Animation Type to Humanoid
Reproduces on: 2017.37f1, 2018.18f1, 2019.3.4f1, 2020.1.0b1, 2020.2.0a2
Notes:
-A workaround is to reset the Pose by enforcing a T pose. This can be done through Pose>Enforce T-Pose in the Rig Configuration window
-This can be consistently reproduced by setting the Animation Type from Humanoid to Generic and back to Humanoid
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
Unfortunately the default import options doesn't seem to be working for this specific model.
A workaround is to reset the Pose by enforcing a T pose. This can be done through Pose>Enforce T-Pose in the Rig Configuration window