Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b5
Issue ID
568387
Regression
No
2D. When you scale to zero a sprite that has polygon or edge collider, collider dissapears
Steps:
1. Create some not-empty sprite (drug-and-drop picture of a cat in Scene or something)
2. Add PolygonCollider2D or EdgeCollider2D to this sprite
3. In Inspector tab change scale of this sprite to 0 by one of the axis.
4. Change scale back to 1
PolygonCollider isn't displayed anymore in Scene.
And there is no way to get it back, only to delete existing colliders and add new ones.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment