Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.0.0
Issue ID
1233571
Regression
No
[2D] Unable to use UI components when the Unity UI package is removed and added again in the Package manager
UI components like Text, Image, etc are not usable when Unity UI package is removed and added again in the package manager, refer the attached video
Steps to repro:
1. Create a new project
2. Hierarchy > Create > UI > Text
3. Window > Package Manager > Unity UI > Removed
4. Install Unity UI Package again
5. Repeat step 2
Actual Result:
Unable to use UI components when Unity UI package is re-added
Expected Result:
UI components are usable regardless of re-adding unity UI package
Note:
1. UI components are usable on reimporting the Project
2. Unity UI package is introduced in 2019.2.6f1
Occurring on:
2020.2.0a5, 2020.1.0b4, 2019.3.8f1, 2019.2.13f1, 2019.2.6f1
Environment:
Windows 10 & macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is thrown when launching a project with a corrupted library
Add comment