Search Issue Tracker
Fixed
Fixed in 2022.2.2f1, 2023.1.0b12, 2023.2.0a10
Votes
0
Found in
2022.2.0f1
2023.1.0a22
2023.2.0a1
Issue ID
UUM-12509
Regression
Yes
[2D] The order of the Sprites is changed in the drop-down asset creation menu
Reproduction steps:
1. Open the attached ‘SpriteEditor_Bug' project
2. Open the ‘SampleScene’
3. In the Hierarchy window right-click and go to the ‘2D Object → Sprites’
4. Observe the list of Sprites to create
Expected result: the order of the Sprites to create is ‘Square → Circle → Capsule → Isometric Diamond → Hexagon Flat-Top → Hexagon Pointed-Top → 9-Sliced’
Actual result: the order is ‘Hexagon Flat-Top → Isometric Diamond → Circle → Square → Capsule → Hexagon Pointed-Top → 9-Sliced’
Reproduced in: 2022.2.0b12, 2022.2.0f1, 2023.1.0a6, 2023.1.0a22
Not reproduced in: 2020.3.42f1, 2021.3.14f1, 2022.1.24f1, 2022.2.0b11, 2023.1.0a5
Reproduced using: macOS Monterey 12.0.1 (Intel)
Note: also reproduced when creating assets using the 'Project → Assets’ menu
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ":focus" style will not be shown when the UI element is unparented and reparented and the "Focus()" method is called without the "Blur()" method being called
- Crash on BucketAllocator::Allocate when importing TextMeshPro assets
- Playmode dropdown creates continuous "Layout update is struggling" errors at certain aspect ratios
- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
- "Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts
Resolution Note (fix version 2022.2.2f1):
Fixed in 2022.2.2f1
Order after fix: Triangle, Square, Circle, Capsule, Isometric Diamond, Hexagon Flat-Top, Hexagon Pointed-Top, 9-Sliced