Search Issue Tracker
By Design
Votes
3
Found in [Package]
1.0.0
Issue ID
1347503
Regression
No
[2D] Sprite Editors 'Pivot Unit Mode' option resets to its default of 'Normalized' every time the editor goes into play mode
How to reproduce:
1. Open the attached project "SpriteEditorBug.zip"
2. In the Assets folder, locate the Square sprite
3. Select the sprite and click the 'Sprite Editor' button in the Inspector
4. Change the Pivot Unit Mode to Pixels
5. Enter Play Mode
6. Exit Play Mode
Expected result: The Pivot Unit Mode remains set to 'Pixels'
Actual result: The Pivot Unit Mode has changed back to 'Normalized'
Reproducible with: 2019.4.29f1, 2020.3.14f1, 2021.1.14f1, 2021.2.0b3, 2022.1.0a1 (1.0.0)
Could not test with: 2018.4.34f1 (package not supported)
Note:
1. In 2022.1 the Sprite Editor view will split after entering Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
Resolution Note:
Closing this as design and added https://jira.unity3d.com/browse/D2D-2749 to track request