Search Issue Tracker
By Design
Votes
0
Found in
2020.1.0a15
Issue ID
1204652
Regression
Yes
[2D][Sprite Atlas V2] Master V2 Atlas unable to accept folder in Objects for Packing
[2D][Sprite Atlas V2] Master V2 Atlas unable to accept folder in Objects for Packing
Repo steps:
1. Select "MasterV2.spriteatlasv2" in Project tab > Assets > Atlases
2. Under "Objects for Packing", click "+" (Add to list) button
3. Scroll to "Sprites" folder and double-click
4. Observe folder is not added to Objects for Packing list
Expected Result: Sprites folder is added to V2 atlas' "Objects for Packing" list when selected
Actual Result: Sprites folder is not added to V2 atlas' "Objects for Packing" list when selected
Note: Sprite Atlas V1 does not have above issues
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
As designed; moving to backlog