Search Issue Tracker
By Design
Votes
0
Found in
2020.1.0a15
Issue ID
1204652
Regression
Yes
[2D][Sprite Atlas V2] Master V2 Atlas unable to accept folder in Objects for Packing
[2D][Sprite Atlas V2] Master V2 Atlas unable to accept folder in Objects for Packing
Repo steps:
1. Select "MasterV2.spriteatlasv2" in Project tab > Assets > Atlases
2. Under "Objects for Packing", click "+" (Add to list) button
3. Scroll to "Sprites" folder and double-click
4. Observe folder is not added to Objects for Packing list
Expected Result: Sprites folder is added to V2 atlas' "Objects for Packing" list when selected
Actual Result: Sprites folder is not added to V2 atlas' "Objects for Packing" list when selected
Note: Sprite Atlas V1 does not have above issues
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
Resolution Note:
As designed; moving to backlog