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Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a5
Issue ID
1230210
Regression
No
[2D][Sprite Atlas] Normal map renders differently with 2D lights when packed in sprite atlas
[2D][Sprite Atlas] Normal map renders differently with 2D lights when packed in sprite atlas
Both primary and secondary texture in packed atlas uses the same sRGB setting, resulting in lighting issues of packed normal map when "Color Space" is set to "Linear"
Repro steps:
1. Open SampleScene in attached project
2. Go to Edit > Project Settings > Player, Observe "Color Space" is set to "Linear"
3. Observe lighting of both point lights look the same in gameview
4. Enter playmode
5. Observe lighting of right point light changes in gameview
Expected result: Lighting of normal maps should not change if packed in an atlas
Actual result: Lighting of normal maps change if packed in an atlas
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Resolution Note (fix version 2020.2):
A fix for this issue will be available on Unity 2020.2.0a12 and above