Search Issue Tracker
By Design
Votes
0
Found in
4.3.0b1
Issue ID
564684
Regression
No
2D Sprite animations often fall out of sync
Steps to reproduce :
- import the project attached
- open the scene char-Characters
- press play
- alternate pressing the Alpha 1 key (Attack 1), R (Run), Alpha 2 key (Attack 2) and notice that the animations will go out of sync
Explanation :
The problem happenned because the transitions where not the same in each of the Animator.
Some transition had durations, while other had none.
In the latest beta, sprite StateMachine will default transition duration to 0. So this bug should not happen anymore.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment