Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a7
2020.2.0a15
Issue ID
1256637
Regression
Yes
[2D] Secondary Textures window flickers when vertical scroll bar buttons are selected
In Sprite Editor window Secondary Texture window flickers on selecting LINE DOWN and LINE UP buttons from the vertical scroll bar of the window. Refer attached video.
Steps to Reproduce:
1. Create a New Project with 2D Template
2. Import any Texture > Select Texture.
3. Window > 2D > Sprite editor > Secondary Textures
4. Press & hold Vertical/Horizontal scrollbar arrow button.
Actual Result:
Secondary Textures window flickers when Vertical/Horizontal scroll bar buttons are selected.
Expected Result:
The secondary textures window is scrolled up and down using a line up/down buttons gracefully.
Note:
Horizontal and Vertical scrollbar doesn't work for "Secondary Textures" in 2019.4.1f1
Reproducible on:
2020.2.0a15, 2020.2.0a7.
Working fine on:
2020.2.0a5, 2020.1.0b13
Environment:
Windows 10 and macOS 10.15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment