Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.2.2
Issue ID
1307570
Regression
No
[2D Renderer/URP] Black screen is thrown when building a project for WebGL with Depth Stencil Buffer and Gamma Color Space
How to reproduce:
1. Open the user's attached "Client.zip"
2. Open the "Session" Scene
3. Check the "Use Depth/Stencil Buffer" property in the 2D Renderer
4. Go to File -> Build And Run
5. Observe the application in the browser
Expected result: The game scene is loaded
Actual result: The black screen is thrown in the browser
Reproducible with: 10.2.2 (2020.2.2f1)
Not reproducible with: 11.0.0 (2021.1.0b3, 2021.2.0a2)
Could not test with: 7.5.2 (2019.4.18f1) - Due to multiple errors from the user's code
Note:
- The issue is only reproducible when "Use Depth/Stencil Buffer" is checked and Color Space is set to Gamma
Comments (1)
-
fnnbrr
Jan 28, 2021 02:59
Also reproducible with: 7.5.2 (2019.4.18f1)
Will this fix be backported to 2019.4? My game is close to release and I want to avoid leaving an LTS version of Unity if at all possible. Thanks.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 11.0.0):
Fixed in: 11.0.0