Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1209516
Regression
No
[2D] [PSD Importer] Lost Crypt Demo: Trying to build to iPhone, build fails with compressed texture errors
[2D] [PSD Importer] Lost Crypt Demo: Trying to build to iPhone, build fails with these errors
Steps to Repro:
1. Download the Lost Crypt Demo project and Import it on a Mac
2. Go to Build Settings and change platform to IOS
3. Click on Build
The following errors occur when trying to build to IOS:
BC7 compressed textures are not supported when publishing to iPhone
Assets/Environment/Sprites/Altar/Sprites_Artefact.psb
Included from scene:
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
DXT5 compressed textures are not supported when publishing to iPhone
Assets/Character/Sprites/Sara_normal.psb
Included from scene:
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Originally reported in: https://forum.unity.com/threads/lost-crypt-2d-tech-demo-is-out-now-on-the-asset-store.794820/#post-5297763
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU error When over 2GB memory consumption
- WebGL error When over 2GB memory consumption
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
Add comment