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Fixed
Fixed in 6000.3.6f1, 6000.4.0b6, 6000.5.0a6
Votes
0
Found in
6000.3.0a5
6000.4.0a1
6000.5.0a1
Issue ID
UUM-132091
Regression
No
2D Physics callback targets should have doc information about the GC and assigned objects.
As per the discussion here, assigning a System.Object that isn't a UnityEngine.Object will not keep the object alive and away from the GC.
This is because we use a weak-reference as lazy-resets to keep performance high.
We do not want to sacrifice performance so for this specific use-case and likely a niche problem, we should add information to all the "callbackTarget" scripting docs.
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Resolution Note:
Fixed in 6000.5.0a6
Resolution Note (fix version 6000.5.0a6):
Fixed in 6000.5.0a6
Resolution Note (fix version 6000.4.0b6):
Fixed in 6000.4.0b6
Resolution Note (fix version 6000.3.6f1):
Fixed in 6000.3.6f1