Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.1.X, 2018.2.X
Votes
0
Found in
2017.3.1f1
Issue ID
1015543
Regression
No
2D particle system is colliding with 2D colliders even when Collider is set to Trigger
To reproduce:
1. Open my project attached
2. In Hierarchy window, select both particle systems (PS2D and PS3D)
Expected: both particle systems do not collide with trigger colliders
Actual: 2D systems is colliding with triggers (check .gif attached)
Reproduced in: 2017.1.3p2, 2017.2.2p2, 2017.3.1p4, 2018.1.0b12, 2018.2.0a6
Note: low severity assigned due to it having a work-around: applying "Physics2D.queriesHitTriggers = false;" to the particle sytem
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment