Search Issue Tracker
Fixed
Votes
0
Found in [Package]
5.0.0
Issue ID
1256673
Regression
Yes
[2D] Error in console when toggling Sprite Shape Controller component on prefab
Reproduction steps:
1. Open attached project "SpriteShapeController.zip" and scene "SampleScene"
2. In Hierarchy window, select "9-Sliced" GameObject
3. Drag it into Project window to make it a prefab
4. In Project window, select "9-Sliced" Asset
5. In Inspector window, toggle its "Sprite Shape Renderer" Component twice
6. In Inspector window, toggle its "Sprite Shape Controller" Component twice
7. Observe Console window
Expected result: No errors appear
Actual result: "In order to call GetTransformInfoExpectUpToDate <...>" error appears
Reproducible with: 2020.2.0a15 (2D Sprite Shape 5.0.0)
Not reproducible with: 2018.4.24f1 (2D Sprite Shape 1.0.14), 2019.4.1f1 (2D Sprite Shape 3.0.11), 2020.1.14b1 (2D Sprite Shape 4.1.2), 2020.2.0a14 (2D Sprite Shape 5.0.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “NullReferenceException: Object reference not set to an instance of an object” error is thrown and no Neighbor Terrain is created when using “Create Neighbor Terrains” tool in Additional Editor Instance window
- "Channel Remapping" foldout in the Terrain Layer Inspector does not open when clicked on its title
- Floating window becomes permanently stuck on screen when a native file selection popup opens during the drag
- Crash on PVRJobAddInstanceProperties::Execute when baking GI on a Lightmap Static GameObject using an incompatible material
- Sky Occlusion Samples are not clamped to 8192, instead they're clamped to 1073741824
Resolution Note:
A fix for this issue will be available on Unity 2020.2.0a19 and above