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By Design
By Design in 2023.2.X
Votes
0
Found in
2020.3.48f1
2021.3.26f1
2022.3.0f1
2023.1.0b18
2023.2.0a16
Issue ID
UUM-36826
Regression
No
”-1” is returned when using “buildIndex” for not active scenes that are in the "Scenes In Build" list
How to reproduce:
1. Open the user’s attached “sceneIndexBug.zip” project
2. Enter Play Mode and observe the text in the Game window
Expected result: Text is: “0 1 2”
Actual result: Text is: “0 -1 -1”
Reproducible with: 2020.3.48f1, 2021.3.26f1, 2022.3.0f1, 2023.1.0b18, 2023.2.0a16
Reproduced on: macOS 13.2.1 (Intel)
Note: reproducible in the Editor and in the Standalone Player (macOS)
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Resolution Note:
SceneManager only manages loaded Scenes. So SceneManager.GetSceneByName() will return an invalid Scene for Scenes that are not loaded, in your example SampleScene2 and SampleScene3 (https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.GetSceneByName.html). This in turn causes Scene.buildIndex to be invalid (-1).
For general buildsettings info, you can use the SceneUtility methods. To get the buildIndex of a SceneAsset, you could use:
SceneUtility.GetBuildIndexByScenePath(AssetDatabase.GetAssetOrScenePath(sceneAsset))
Resolution Note (2023.2.X):
SceneManager only manages loaded Scenes. So SceneManager.GetSceneByName() will return an invalid Scene for Scenes that are not loaded, in your example SampleScene2 and SampleScene3 (https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.GetSceneByName.html). This in turn causes Scene.buildIndex to be invalid (-1).
For general buildsettings info, you can use the SceneUtility methods. To get the buildIndex of a SceneAsset, you could use:
SceneUtility.GetBuildIndexByScenePath(AssetDatabase.GetAssetOrScenePath(sceneAsset))