Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.3.1
Issue ID
1203634
Regression
No
1.1KB of GC Alloc is generated every frame when Monetization.Initialize is called
How to reproduce:
1. Open the attached project "1203634.zip"
2. Open the Sample Scene
3. Open the Profiler window (Window -> Analysis -> Profiler)
4. Enter Play mode
5. Select any frame in the Profiler
Expected result: There is no GC Alloc under GUI.Repaint
Actual result: There is 1.1 KB of GC Alloc under GUI.Repaint every frame
Reproducible with: Unity 2018.4.14f1 (3.0.1, 3.3.1), Unity 2020.1.0a16 (3.0.1, 3.3.1)
Notes:
It does not matter if Monetization.Initialize is called once or multiple times, there will always be 1.1 KB of GC Alloc every frame.
UnityEngine.Monetization did not exist prior to package version 3.0.1, therefore the issue was not reproducible.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment