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[ShaderGraph] Create Note text prediction skewed from inputted text and ...
Steps to reproduce: Open a URP Unity Project Create a new Shader Graph asset in your assets via Create > Shader Graph > URP &g... Read more
[Android] Build fails in Unity 2021 when targetSDK 34 and depending on a...
Steps to reproduce: 1. Create a blank project in Unity 2021.3 for Android 2. Make sure the “Target API Level” is set to API 34 3. En... Read more
[ShaderGraph] Shortcut display doesn't follow context menu standards
Steps to reproduce: Create a new URP project. Assets > Create > Shader Graph > Blank Shader graph. Add any two nodes into t... Read more
Selection state reset occasionally when deselecting the window or reload...
Steps to repro: Open the Project Wide Actions window -> Create the ProjectWideActions asset and select one of the actions in the ... Read more
Error and the warnings are thrown on importing the Production Ready Shad...
How to reproduce:1. Create a new URP project2. In the Package Manager, select the Shader Graph package -> Samples -> Productio... Read more
Crash on "SettingsFilteredShaderVariantEnumeration::SettingsFilteredShad...
How to reproduce:1. Open the “IN_80499” project2. In the Build Settings press Build And Run Expected result: Project builds succesfu... Read more
Editor freezes or crashes on mono_metadata_class_equal when debugging a ...
Reproduction steps:1. Open the “users attached project”2. Open the “GameSceneV1”3. Open the “{{PlayerController.cs}}" script4. Add a... Read more
[Linux] Crash on CreateVariant when a Prefab Variant is created in the P...
Reproduction steps:1. Create a new “3D (URP)” project2. Open “Packages/Core RP Library/Runtime/Debugging/Prefabs/Resources” folder i... Read more
The terrain is shiny when the platform is set to iOS or Android
Steps to reproduce:1. Open the “IN-80725” project on iOS or Android platform2. Open the “TerrainShinyTest” scene3. Observe the terra... Read more
The second Preview window is not updated with the Shader Graph changes o...
How to reproduce:1. Open the attached project "ShaderGraphET"2. In the Project window, select the "New Material" Asset3. Change the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed